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Battle Cry - ときの声 カードセット Oathbound アーキタイプ FIghter ファクション * カードタイプ Ability,レベル1 コスト 1 イラスト Kevin Shoemaker 能力値 Def+1 原文 This ability gets +1 defense for each quest where your opponents have a unit. 意訳 相手のユニットの数だけこのアビリティは防御+1の修正を受ける。 解説 低コストにして優秀な効果。 ユニットを大量に出して攻めてくるメイジやプリーストにも有効な上、序盤に使えるのでForge of the Noble Swordとの相性もいい。 スタンス属性でもないので余った2POWでBob and Wave、Forge Ahead等を重ねて使えることも戦闘を有利に運べる。
https://w.atwiki.jp/yaranaika_vipdeeb/
#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (CENTER) http //vip.s218.xrea.com/toeb/ スルーされても泣かない。 編集は日本語でおk 整形は中の人がやるのでジャンジャン書き込みyrsk 1 みんなでVIP de Endless Battle や ら な い か ( - ) 2 昨日妹の部屋に侵入したら ( - )
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THE BATTLE OF ENDOR A long time ago in a galaxy far, far away.... 遠い昔、はるか彼方の銀河系で・・・ STAR WARS スター・ウォーズ THE FORCE UNLEASHED II THE BATTLE OF ENDOR フォース・アンリーシュド2 エンドアの戦い The Rebellion is on the brink of destruction. Mounting a desperate attack on the second DEATH STAR, the Rebels hope to restore freedom to the Galaxy. 反乱同盟軍は滅亡の瀬戸際にあった。第2デス・スターへの絶望的な攻撃を仕掛けることで、反乱軍は銀河系に自由を取り戻そうとしていた。 While the battle rages in space, a small band of Rebels land on the Forest Moon of ENDOR to assault the shield generator protecting the battle station. 宇宙空間で激しい戦いが繰り広げられている間に、反乱軍の小隊はバトル・ステーションを保護しているシールド・ジェネレーターを攻撃する為、森林の月エンドアに着陸した。 Little do the Rebels know, Darth Vader has dispatched his personal assassin, a dark clone of Starkiller, to finish the Rebellion once and for all.... 反乱軍のほとんどの者は知らなかったが、これを最後に反乱同盟軍の息の根を止める為、ダース・ヴェイダーは彼の個人的な暗殺者、スターキラーの邪悪なクローンを派遣していた.... Darth Vader The Rebels must be stopped before they can destroy the shield generator. Leave no survivors. 反逆者どもがシールド・ジェネレーターを破壊する前に、彼らを止めるのだ。生存者を残すな。 Dark Apprentice Understood, my Master. 了解しました、マスター。 Darth Vader There will be no one to stop us this time. 今や我々を止められる者は誰もいない。 Dark Apprentice Yes, my Master. はい、マスター。 Rebel Soldier Everyone take positions, we have incoming! 全員配置につくんだ、来たぞ! Rebel Soldier Don’t let him through! 絶対に奴を通すな! Rebel Soldier Activate those turrets. 砲塔を起動せよ。 Rebel Soldier He’s over here! 彼はこちらにいます! Han Solo Chewie, we got company. チューイー、お客さんが来たようだ! Han Solo Stay down, Chewie. I’ve got you covered. そこにいろ、チューイー。俺がお前を援護する。 Han Solo Can’t you figure out how to control that thing!? It’s getting a little hot down here! 何とかしてそれをコントロール出来ないのか!?少し暑くなってきてるようだぞ! Han Solo Well think of something! えっと、何か考えろ! Han Solo We have to buy the princess more time! 俺達はプリンセスの為にもっと時間を稼いでやる必要がある! Han Solo CHEWIE!!! チューイー!!! Rebel Soldier Princess, you go on! We’ll cover you. You have to set those charges! プリンセス、進んで下さい!我々が援護します。あなたは爆薬を設置する必要があります! Princess Leia Understood... and thank you. 了解しました…ありがとう。 Rebel Soldier Warn the others! 他の者に警告しろ! Rebel Soldier Don’t let him through! 絶対に奴を通すな! Dark Apprentice I don’t know why you even bother... 貴様が何故悩んでいるのか分からないが… Princess Leia There is much you fail to see, Sith. あなたでは見られないものが沢山あります、シス。 Princess Leia After my brother fell on Hoth, I fulfilled the destiny that he could not. 私の兄がホスで倒れた後、私は彼が出来なかった運命を成し遂げました。 Princess Leia Now I am a Jedi. 今や私がジェダイです。 Dark Apprentice You show promise, but you have much to learn. 貴様は見込みがあるが、まだ学ぶべき事も沢山あるぞ。 Dark Apprentice It s over, you rebel scum. これで終わりだ、反逆者のクズめ。 The emperor A great day, Lord Vader. Today marks the death of the Rebellion, and the birth of a new era of peace for the Empire. There is but one last detail to take care of. 記念すべき日であるな、ヴェイダー卿。この日、反乱軍の死と帝国の新しき平和の時代の誕生を祝うのだ。だが、最後に一つだけ片付けねばならぬことがあるぞ。 The emperor Do you take me for a fool? Your feeble schemes to overthrow me using that pathetic clone of your former apprentice were pitifully obvious from their inception. 余を愚か者だと思うておるのか?かつての弟子のみすぼらしいクローンを使って余を倒すというお前の貧相な計画など、初めから分かりきっておったわ。 The emperor Now Skywalker… you will die. スカイウォーカーよ…お前は死ぬのだ。 The emperor Ha ha ha! ハー、ハッ、ハッ! The emperor Captain Sarcli... サークリィ大尉… Captain Sarcli My Liege. はい陛下。 The emperor Take your troops and destroy the clone. 隊を送りクローンを抹殺せよ。
https://w.atwiki.jp/vocaloidenglishlyric/pages/398.html
【Tags Jitabata-P Miku R tL tT Rin】 Original Music title ラストバトル English music title The Last Battle Romaji music title Rasuto Batoru Music Lyrics written, Voice edited by じたばたP(Jitabata-P) Music arranged by じたばたP(Jitabata-P) Singer(s) 鏡音リン (Kagamine Rin), 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): At the end of the journey, at last, with all the strength I d gained, I went forth believing in myself, my heart unwavering and strong I erased the past I d hoped to forget, and in running, I moved ahead I was afraid of losing; I couldn t win against reality Reality scares me - everyone s eyes, their eyes, Watching me, watching, watching, watching, watching, I want to die, I want to die, I want to die, I want to die, There s no value at all to my life, none... Ugly inferiority, dirty jealousy, they... Stab, stab, stab into me... It s the last battle, and there s nowhere to run; I m cornered, and my body trembles I cried out, like a child; I cried, cried, begging for help And no one came, they pretended not to hear, And I was so very, very hurt I was done in by self-loathing; I had my ears plugged all the while... I was always all alone; I would never look into people s eyes Secluded in my shell, I had no allies at all I wanted to change myself, but I trembled, too afraid to I couldn t make a single step forth; my tears tumbled down... I wanted someone to laugh with, I wanted someone to play with Deep in the darkness, all along I hoped to be saved So then you came along, and told me "Could you try a smile?" And hypocrite that I was, I stabbed at you, annoyed... It s the last battle, but I didn t understand; I was cheered on, but I heard lies In my heart, twisted as it was, Truly, I hoped we could ve talked more I m so sorry, I m so sorry; I could apologize forever, but it s far too late So that I wouldn t fall to self-loathing, I sang out lalula lulalila... I ve had enough, I can t take it I vowed, I would live alone Through sorrow, through tears, I wouldn t need any rescuing Suddenly I felt a weight had been lifted; My worries vanished into thin air There was no longer a wall before me; All alone, I was at my last stage... There wasn t a single happy day; Painful ones continued on There were so many enemies around me, And not a place to run I looked back to see a giant me, And it was laughing, looking into my eyes I knew this was my ultimate enemy; And terrified, I promptly ran away I can t beat myself, I can t beat myself Mere dependence won t work, won t, won t, won t Never never never never, can t, can t No power to defeat it, none, none... My ugly heart, my despicable way of life, they... My rotten nature, dirty jealousy, they... Stab, stab, stab into me... (Okay! 1-2-3! Let s go!) It s the last battle, and there s nowhere to run; I m cornered, and my body trembles I cried out, like a child; I cried, cried, begging for help And no one came, they pretended not to hear, And I was so very, very hurt I was done in by self-loathing; I had my ears plugged all the while... Romaji lyrics (transliterated by vgboy / vgperson): Bouken no owari saigo kitaete sodateta chikara Jibun o shinjite susumu yuru ga nai tsuyoi kokoro Wasuretai kago o keshite nigenagara susunde kita Makeru koto ga kowakatta genjitsu ni katenakatta Genjitsu ga kowai minna no me ga me ga Boku no koto o miru miru miru miru miru Shinitai shinitai shinitai shinitai Douse ikiru kachi nai nai Minikui rettoukan ga kitanai shitto ga boku ni Boku ni boku ni boku ni tsukisasarunda Rasuto batoru nigeba wa nai Oitsumerare karada ga furue Nakisakenda kodomo no you ni Sakebi sakebi tasuke o yonda Daremo konai kikanai furi Boku wa totemo kuyashiku natta Jikokeno ni tsubusaresou Boku wa zutto mimi o fusaida Boku wa itsumo hitori-kiri hito no me o mirenakatta Jibun no kara ni komotte nakama nante inakatta Jibun o kaetai keredo kowakute teashi ga furue Ippo ga fumidasenakute namida ga koron to ochita Dareka to waraitakatta dareka to asobitakatta Kurayami no naka de zutto tasuke o hoshigatteita Sonna toki kimi wa boku ni "Waratte mitara?" to itta Gizensha butta soburi ni mukatsuite kimi o tsukitobashita Rasuto batoru wakaranakatta Hagemashidatte uso ni kikoeta Nejimagatta kokoro no naka Hontou wa motto hanashitakatta Gomennasai gomennasai Ayamatte mo mou osokatta Jikokeno ni makenai you ni Boku wa utatta rarurarurarira Mou iya da yo iya nanda yo Boku wa chikatta hitori de ikiru Kanashikute mo nakitakute mo Boku ni tasuke nante iranai Kimochi ga kyuu ni karuku natta Nayami-goto ga pachin to kieta Mou me no mae ni kabe wa nakatta Hitori-bocchi no rasuto suteeji Tanoshikatta hibi nante nakatta Kurushii mainichi ga tsudzuiteita Mawari ni wa teki ga takusan ita Nigemichi nante doko ni mo nakatta Ushiro o mitara ooki na boku ga Warainagara boku no me o miteita Kore ga saigo no teki dato shitte Boku wa kowakute sugu ni nigedashita Jibun ni katenai jibun ni katenai Aete bakara de dame dame dame dame Muri muri muri muri dekanai dekinai Taosu chikara nado nai nai Minukui boku no kokoro ga zurui ikikata ga boku ni Kusatta boku no konjou kitanai shitto ga boku ni Boku ni boku ni boku ni tsukisasarunda (Hai! 1-2-3! Retsu goo!) Rasuto batoru nigeba wa nai Oitsumerare karada ga furue Nakisakenda kodomo no you ni Sakebi sakebi tasuke o yonda Daremo konai kikanai furi Boku wa totemo kuyashiku natta Jikokeno ni tsubusaresou Boku wa zutto mimi o fusaida [Jitabata-P, JitabataP]
https://w.atwiki.jp/hazama/pages/1088.html
編集/ Battle Map Battle Map とりあえずサイトではみれないアプリ内のヘルプ Battle Map Battle Map Modes Battle Map has two modes You can switch modes by tapping the "swith mode" button in the top bar. Game Master Mode In this mode. you can draw your map, add objects, and view the entire map regardless of visibility settings. Player Mode In this mode, you can move your characters around and view just the portions of the map your characters see or have explored. Here s the recommended way to use Battle Map in an adventure 1. Create the map using Game Master Mode. 2. Allow the players to take their turns using Player Mode. 3. Hide Battle Map from the players, and switch to Game Master mode to take the monsters turn. 4. Repeat steps 2-3 until your adventure is complete! Note Only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! Drawing Your map LOADING AND SAVING MAPS Main Menu allows you to create new maps, save maps, load a saved map, delete maps, or configure the settings. The Main Menu can be opened by tapping the icon in the upper left of the Battle Map toolbar. DRAWING THE BACK GROUND To draw the background, tap the "background" button in the bottom toolbar, and choose the back groud you wish to draw with. Then simply drag your finger along the screen, and Battle Map will automatically complete the edges of your tiles to make your map look amazing! You ll notice that there are two kinds of backgrounds backgrounds that slightly overlap neighboring tiles (such as grass, caves, dungeon tiles, etc.), and tiles that stay within their bounds (such as tables, rugs, etc). This allows you to create same great effects with ease! Note backgrounds are layered in the order they appear in the list, to help make maps look elegant and natural. ADDING OBJECTS You can add a variety of objects to your map, such as characters, monsters, or other items such as treasure chests, tables, statues, and much more! To add an object, tap the "objects" button in the bottom toolbar. and choose the object you wish ro add, Then tap on the screen to choose where to add your object. By default, Battle Map will automatically switch to movement mode with the new object selected, so that you can resize, reposition, and rotate your object until you get it in the spot you like. If you would prefer to draw several objects at a time, you can turn on the "Drag to Paint Objects" option in Settings. MOVING OBJECTS To move an object, simply drag the object to a new location. You can also tap an object to select it, and pinch to scale or rotate. By default, scaling objects is disabled to make it easier to rotate objects, but you can easily enable scaling of objects by turning on the "Object Scaling" option in Settings. If you have a lot of objects on your map, you may want to disable the "Drag to Move Object" in Settings. If this is disabled, have to tap an object to select it before you can move it by dragging. OBJECT PROPERTIES To set properties on an object. double tap the object to bring up the Object Properties popover Here you can set the following properties Name Text that will appear underneath the object. Useful to name characters or monsters, or note certain effects. Position Moves the object to the front (above all other objects), or to the back (below all other objects). Useful to make one object appear on top or underneath another. By default, objects are displayed in the order they are placed into the map (oldest at the bottom). Is Character Toggles whether this object is considered a character. This way, you can use any object as a character - perhaps a monster, or self-aware treasure chest for example! If an object is a character, the tiles that it can see will be visible in Player mode. Note if you set an object as a character, you may wish to give it a light source also if you are using a dark map. Blocks LOS See the Battle Map Visibility section. Tint Color Colors the object the specified color. Useful to distinguish between similar objects or note certain effects. Mark Colors Choose a series of colors to animate underneath the selected object in a sequence. Useful to distinguish between similar objects or note certain effects. Note that this is not supported with an external display connected. GM/PC Mode Lock If an object is locked. the object cannot be moved or scaled in the designated mode However, you can still double tap the object to bring up its object properties. It may be helpful to lock objects that are part ofthe background to avoid accidental selection. Dark Vision See the Battle Map Visibility section. Range of Light Source See the Battle Map Visibility section. Hidden Object See the Hidden Objects section. Has Been Revealed See the Hidden Objects section. ERASING BACKGROUNDS OBJECTS To erase backgrounds, select the "delete" button in the bottom toolbar and drag your finger over the background tiles you wish to delete. To erase an object, select the "delete" button in the bottom toolbar and tap the object. Objects are not deleted when you drag your finger, so that you can monre easily replace the background underneath objects if you would like. If this is not what you want, you can turn on the "Drag to Paint Objects" option in Settings. which will let you drag your finger to delete objects. MOVING WITH IN THE MAP To move around the map, select the "move" button in the bottom toolbar and drag your finger on the map. You can also pinch to zoom. As a shortcut, you can also move the map while in delete or paint mode by using two fingers at once to pan or zoom. FULLSCREEN MODE To enter fullscreen mode, simply double tap the map somewhere where there are no objects. The status bars will disappear allowing you to enjoy your cool creation! UNDO To undo many actions in Batlle Map, as moving an object or painting a tile. simply tap the Undo button in the bottom toolbar. CHÀNGING THE BACKGROUND IMAGE You can put your own background image behind your map by going to the main menu and choosing "Change Background Image", This can be useful if you have your own background you d like to use for the map. You can clear the image by choosing "Clear Background Image" in the main menu. CUSTOM OBJECTS You can add your own custom objects to Battle Map by tapping the "Custom" button on the bottom toolbar. A popover will appear showing any custom artwork you have added in the past. You can select a custom object with the "reticle" icon, or delete a piece of custom artwork with the "x" icon. Note that if you delete a custom object, that object will no longer appear in any maps, including maps you have already saved. To add a new piece of custom artwork, tap the "+" button in the popover and choose an image from your Saved Photos. Battle Map does support images with transparency - you just need to make sure that the image was saved with transparency preserved in your Saved Photos. One simple way to ensure this is to save the image in PNG format with transparent areas, upload your image somewhere accessible via the web, browse to your image with Safari, then hold down your finger over the image until the "Save Image" button appears. Note that tiles in Battle Map are 128x128 pixels. So when adding your own custom tokens, usually you ll want to make them slightly than this (such as 100x100) so they easily fit within the bounds of single tile. Adventuring On Your Map Once you have created your map, switch to Player Mode to begin your adventure! MOVING CHARACTERS To move an object or character in Player mode. you have two options 1. Drag the object or character like you would in Game Master mode. 2. If the object is a character, select the character and then tap nearby the character to move in that direction. Requires the "Tap to Move Char" option to be enabled in Settings. For example, to move one square to the left tap slightly to the left of the character. When you are done, simply tap far away from the selected character. When you are tapping to move, Battle Map will prevent your character from moving into a tile that blocks line of sight such as a wall. If you intend to move into a tile that is a wall, simply drag to move the character. When moving a character, Battle Map will display the number of moves a character has made as a helpful reference (requires the "Display Times Moved" setting to be on). Note that this is not necessarily the number of tiles moved - for example, you may have moved a character by dragging, and moved several tiles in a single move. You can also double tap an object in Player Mode to modify its properties. BATTLE MAP VISIBILITY Battle Map allows you to provide a suspenseful and exciting role playing experience to your players by revealing only what the players can currently see! The following tiles block line of sight Unpainted tiles. If a tile has no background on it, if s considered to be a wall that blocks line of sight. This helps you create a dungeon easily just by drawing the rooms (surrounded by unpainted tiles), without having to manually draw walls. Wall tiles. You can use wall (the last tile in the list of backgrounds) to draw arbitrary walls within rooms or separating areas. Door objects. See the Doors section for more details. Objects with the "blocks LOS" property You can designate any object as blocking line of sight by setting the blocks LOS property. Note that the object will block line of sight in any tile that it overlaps into, so make sure that your object fits within the bounds of just the you wish it to block. By default, Battle Map sets maps as fully visible in player mode. If this is not what you want, you can change the following visibility-related settings Map Settings LOS CalculationOn Characters can see a tile if they have line of sight (LOS) to a tile and the tile is illuminated. Off (default) Characters can see all tiles no matter what! Map is DarkOn Tiles are dark unless there is a light source illuminating the tile. Off (default) All tiles are illuminated. LOS is CircleOn (default) Line of sight is calculated using a circle centered on the object. Note for a small radius this will look similar to a square. OFF Line of sight is calculated using a square centered on the object. Impersonate CharOn (default) When a character is selected, you can only see tiles visible to that character. When no character is selected, you can see tiles visible to any character. Show Explored TilesOn (default) Once a tile is revealed, eve if the characters move to a position where it is no longer visible, the tile will still display (but shaded gray). This is to model the characters memory of where they have been previously. However, objects that are in the shaded tiles will not be displayed until the tile is visible again! This is so the GM can be sneaky and move around monsters or other objects in the darkness, out of sight of the characters. Off Any area that is no longer visible will be blacked. Object Properties Dark VisionOn All tiles with in line of sight of this character are considered illuminated, even if the map is dark. OFF (default) A character requires a tile to be illuminated to see it. Range of Light SourceNumber All tiles within the specified radius are considered illuminated. By default, characters carry a light source of range 3, and certain objects such as candles are preset to be a light source. Note that line of sight calculations always use square tiles, regardless of whether the map has a hex grid overlay. The light source and visibility algorithms in Battle Map have been made generic so that it can be a good approximation useful for many different RPG systems. If Battle Map s algorithms and options do not meet your exact needs, you can always disable the built-in system by setting Visibility to All, and perform your own calculations. You can resert the explored tiles at any time by going to the Main Menu and selecting "Reset Map Visibility". This can be useful as a GM if you want to test our your map before exploring it with your players, or if you d like to use the same map multiple times. HIDDEN OBJECTS In object properties, you can set an object as a hidden object. This means the object will not be revealed until a character enters one of the tiles that object is in. This can be particularly useful for traps, or hidden treasure. Once a hidden object is revealed, the "Has Been Revealed" object property will be set to "On". To re-hide the object, simply turn "Has Been Revealed" to "Off". Note that the object will continue no be revealed if a character is standing on one of its tiles! When a character steps on a tile, if any part of the hidden object is within that tile it will be revealed. So take care that the hidden object is within the tiles that you want it to be displayed on. DOORS The objects that look like doors have special properties. They black line of sight in all tiles that they are a part of. You can double tap a door in PC mode to manually rotate the door 120°. If a character tries to walk through a door in Player Mode by tapping toward the door, the door will automatically open by rotating 120°. You can disable this behavior by setting "Open Doors" to "Manual" in Settings. If any part of a door is in a particular tile, it is considered to block line of sight in that tile. So take care that the door does nut extend further than you intend. CONNECTING TO AN EXTERNAL DISPLAY To connect Battle Map to an external display, you will need a Apple iPad Dock Connector to VGA Adapter (available from the Apple Store) and a display with a VGA output cable. The iPad Dock Connector to VGA Adapter works for both iPad or iPhone 4. You simply plug the connector into the bottom of your iPad or iPhone 4. and the VGA output into the connector. Battle Map will detect when a display is connected, and prompt you to choose a resolution for display that is supported by your device. Again, note that only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! RPG CALC Battle Map comes bundled with the RPG Calc iPhone/iPad app as a bonus, so you can roll dice quickly and easily as you play! To load RPG Calc, simply tap the RPG Calc icon on the top toolbar. With RPG Calc, you can type expressions like d10+4 or 2d4+3 and RPG Calc will roll the dice, and the modifiers, and present your result. Some useful tips Shortcut double tap a dice for an instant roll. MR = result from last roll. dX allows you to roll an aribtrary sided sie, such as d34 or d55. You can use parenthesis to control order of operations, such as (d8+5)x2. Settings Reference You can toggle much of the behavior in Battle Map by accessing the Settings menu. Here is a quick reference each of the options General Settings Options that stay the same regardless of what map you have open. Object Scaling On when you have an object selected you can pinch to scale the object. Off you cannot scale an object. Snap to Grid On while moving an object it snaps to the grid, and snaps rotation to 45 degree increments. Off you can move/rotate an object to any position/rotation. Drag to Move ObjectOn if you begin a drag on top of an object and continue dragging, you will drag the object. Off you must select an object first before you can move it. Drag to Paint ObjectsOn when painting objects you can drag to quickly paint many objects across multiple cells. Off you paint a single object at a time and Battle Map automatically shifts to move mode after you paint so you can move your new object to the desired position. Tap to Mover CharOn when you have a character selected you can tap nearby the character to move it in that direction, or tap far away to unselect the character. Off you must drag to move a character. Display Times Moved On Battle Map keeps track of the times your character has moved in the bottom right of the screen for reference. Auto Open DoorsOn when your character tries to move into a door in "Tap to Move Char" mode, the door will automatically open. OFF you must manually double tap on a door to open it. Auto SaveOn Battle Map will periodically save your map in the background. Off you must save your map manually. Sound Effects On Battle Map will play sound effects when you move a token, collide into a wall, roll a dice, etc. Off all sounds are off. Map Settings Options that are particular to the map you are working with. Display Grid On Battle Map will draw lines separating the tiles. Off Battle Map will not draw any lines. Hex GridOn Battle Map will draw a hex grid. Off Battle Map will draw a square grid. Note that line of sight calculations always use a square grid. Other Map Settings See the "Battle Map Visibility" section above. 名前 コメント すべてのコメントを見る
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ゲーム説明 廃村の各所に武器(斧、ナイフ、銃)が設置してあるので、それを探して他のプレイヤーを倒すモード。 俗にいうPUBG。またはエペ。 時間が経つとフィールド制限がかかり、ガスに触れると死ぬ。 参加可能な人数は8人まで。 スタート時、なぜかBOTTLE SHOOTINGの説明文が出る。 【実装時の公式情報】 実績 Dog of war:Win in the Battle Royale バトルロイヤルに勝利する Not this time:To be killed in the Battle Royale バトルロイヤルで殺される Not a bad start:The first murder in the Battle Royale 最初の殺害を行う 操作方法等 特殊操作なし。移動あり。 各建物内に武器が落ちているので拾って戦う。 武器は【ハンドガン】【斧】【ナイフ】の三種類。 ハンドガンはBottle Shootingと同様、装填済み50発仕様。 無調整なのか、妙に掴みにくい半端な高さに置いてある事が多い。 基本的に腕が見た目より短いので、机にくっつく勢いで可能な限り近づこう。 他のモードでも共通だが、地面に落としたものは拾うことができない。 時間経過でフィールド制限があり、どんどん狭まってくる。 最終的には町の真ん中で戦う事になる。 稀にフィールド外にスポーンする事があり、そうなると見えない壁に阻まれて戦闘に参加できない。 中から倒して貰うか、迫るガスを待つのみ。 このページに関するコメント 注意事項は雑談・質問に準じます。 wikiに掲載されている内容が【最新とは限りません】。気づいた点があれば、編集するか、コメント欄に情報をお願いします。 名前
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Finale Battle Besançon New Style コメント 名前 コメント 使われている曲(分かる人お願いします) 名前 この動画の評価↓↓ 選択肢 投票 ヤバいね! (0) 選択肢 投票 萎え~ (0) 観覧トータル - 今日の観覧 - 昨日の観覧 - 2021年12月08日 (水) 01 24 05
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Battle Los Angeles 世界侵略:ロサンゼルス決戦 項目数:12 総ポイント:200 難易度:★☆☆☆☆ 製品情報:http //marketplace.xbox.com/en-US/Product/Battle-Los-Angeles/66acd000-77fe-1000-9115-d80258410b42 配信日:2011年3月11日 サイズ:1.02GB DL費用:800MSP / 9.99ドル ジャンル:Action Adventure ☆国内未配信 (本作は2014年12月末に配信終了となっていましたが、開発会社をSaber InteractiveからLive Action Studiosへ変更し、2016年2月上旬頃に配信再開されました) ※2016年12月?、再度配信終了 FPSに慣れた人ならキャンペーン1周30分強程度でクリアできる。 上位難易度クリアで下位難易度クリア実績は解除されないため要3周。 Private Complete the game on Easy Difficulty難易度Easyでゲームをクリアする 15 Kaboom Destroy the gas stationガソリンスタンドを破壊する 5 Pool and Dive Survive the pool attackプールでの襲撃から生き延びる 5 Droppin Bombs Call in the airstrike to defeat the Command Center司令部を破壊するために空爆を要請する 5 Seen Your Video Watch an unlocked videoアンロックされたビデオを見る 5 Staff Sergeant Complete the game on Normal Difficulty難易度Normalでゲームをクリアする 25 Long Range Kill 20 enemies with a sniper rifleスナイパーライフルで敵を20匹倒す 10 Color Me Impressed Complete a mission on Normal without dying, failing, restarting, or continuing campaign死亡、失敗、リスタートせずに、継続して難易度Normalでミッションをクリアする 10 Hummer Kill 15 enemies on the HMV turretHMVタレットで敵を15匹倒す 10 Rocketman Kill 2 aliens with one Rocket一発のロケット弾で2匹の宇宙人を倒す 10 Sergeant Major Complete the game on Hard Difficulty難易度Hardでゲームをクリアする 50 One Hundo Unlock all the unlockablesアンロックできるものすべてをアンロックする 50 Hummer タレットを使用するシーンは2ヶ所あるので、序盤で取りのがしても問題ない。 Rocketman 1機目のAir Unitを撃墜した直後の路地や、2機目を撃墜した後のタレットのある場所で狙える。 失敗してもRESTART CHECKPOINTでリカバー可能。ただし、Mission Selectからのプレイでは解除されないので注意。 Color Me Impressed Mission1~3のいずれかで条件を満たせば解除される。 One Hundo すべての難易度でクリアすると解除。
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1PLAYER:蘇芳 秋日子 「降りかかる火の粉は、払わねばならぬな……」 VS 2PLAYER:八代 一角 「迦楼羅…アームドセル…パンドラ…自分のことなんだ。知らなきゃ、ダメだ!」 STAGE CRAZY STADIUM(リング) FINAL BATTLE SHOW TIME TURN:1 1P:行動値6 2P:行動値6.25 initiative...2P ■行動値6:2P■ 距離2 1P HP32/11 12□□□ 2P HP33/22 12□□□ 2P:【速攻(-3)】【上段:キック】 1P:【セービング】判定値13/成功。ダメージ7↓3 2P:【チェーン1】【EX上段:強キック】[硬直2] 1P:【軸ずらし】【ガード】判定値11/成功。削り2。[壁際] CHANCE TIME!! 1P:[壁際]回復。【強キック】 2P:【ガード:チキンガード】判定値12/成功。削り2 ■行動値6:1P■ 距離2 1P HP27/11 12□□□ 2P HP28/22 9□□■ 1P:ジャンプ/距離2→1。【急襲】【上段:強パンチ】CRITICAL!! 2P:【鉄壁(5)】ダメージ21↓15。スタン+7[硬直4] 1P:【チェーン1】【EX上段:強パンチ】 2P:【鉄壁(5)】ダメージ16↓10。スタン+5。スタン発生。[負傷][朦朧][ダウン]DOWN!! ■行動値5:2P■ 距離1 1P HP27/11 9□□■ 2P HP3/22 7□□■ ☆☆☆ 2P:後退/<足止め:成功>距離変化なし。[朦朧]回復 ■行動値5:1P■ 距離1 1P HP27/11 9□□■ 2P HP3/22 7□□■ ☆☆☆ 1P:【追撃:強キック】[硬直2] 2P:【鉄壁(2)】ダメージ9↓6。HP0。[アラート]DANGER!! TURN:2 1P:ゲージ+2 2P:ゲージ+4 のこり2ターン 「っ…まだやれるな、アームドセル!」 ■行動値6:2P■ 距離1 1P HP27/11 11□□□ 2P HP0/19 11□□□ ☆☆☆ 2P:後退/<足止め:成功>距離変化なし。【QS】[ダウン]→[直立] 2P:【チェーン1】【速攻(-4)】【EXオーバーロード:強パンチ】[硬直2] 1P:【鉄壁(5)】ダメージ16↓10。【受身】[しゃがみ] ■行動値6:1P■ 距離1 1P HP17/11 10□□■ 2P HP0/12 9□□■ ☆☆☆ 1P:[しゃがみ]→[直立]【EX上段:強パンチ】 2P:【ガード】判定値10/クレイジーラッシュ発生 CRAZY RUSH!! 1P成功数:○ 2P成功数:○○○○○○○○○…勝利!! 1P:距離1→3。ダメージ6。[ダウン] ■行動値5:2P■ 距離3 1P HP11/11 9□□■ 2P HP0/12 9□□■ ☆☆☆ 2P:ダッシュ/距離3→1。【追撃:強キック】 1P:【鉄壁(4)】ダメージ11↓6 ■行動値5:1P■ 距離1 1P HP5/11 8□□■ 2P HP0/12 9□□■ ☆☆☆ 2P:[ダウン]→[しゃがみ] TURN:3 1P:ゲージ+2 2P:ゲージ+4 のこり1ターン ■行動値6:2P■ 距離1 1P HP5/11 10□□■ 2P HP0/12 13□□□ ☆☆☆ 2P:【速攻(-2)】【アームドマキシマイズver.β】(*1)成功度5CRAZY ATTACK!! 「アームドセル、俺に力を貸せ!」 1P:【ガード:チキンガード】成功度6。削り2 1P:【チェーン1】【EX中段:強パンチ】[硬直2] 2P:【鉄壁(4)】ダメージ13↓8。【受身】[しゃがみ][アラート]DANGER!! ■行動値6:1P■ 距離1 1P HP0/8 9□□■ 2P HP0/10 6□□■ ☆☆☆ 1P:[しゃがみ]→[直立]【EX上段:強パンチ】 2P:【ガード:チキンガード】判定値11/成功。削り2 1P:【チェーン1】【上段:強パンチ】【ブレーキング】 2P:【鉄壁(3)】ダメージ13↓7 ■行動値5:2P■ 距離1 1P HP0/8 4□□■ 2P HP0/1 5□□■ ☆☆☆ 2P:ジャンプ/距離1→1【EX上段:強キック】[空中] 1P:【軸ずらし】【ガード】判定値11/失敗。ダメージ19↓16。根性値0 K.O!! 「ぬぅうう……ここまでかッ……!」 WINNER 八代 一角 「力の意味…分かった気がする」 残虐行為手当: TIME BONUS×7000points YOUR CRAZY!! 「全部知って考えなきゃいけない。だから、あなたに力を貸して欲しいんだ」 エンディング ◆解説◆ どちらが勝ってもおかしくないゲームでした。 結果的には行動が早くHP総量が多い八代が勝ったという形でしょうか。 出目は平等に荒れたので、たらればについて語るとキリがありません。 蘇芳は【リカバリ】を持つと寿命が伸びた……可能性もありますが、【リカバリ】はコストが重く攻めに回すゲージが残らなかった可能性もあります。やはりたらればの話になってしまいますね。
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Lunatic Gate Premium CD C71 Edition サークル:Lunatic Gate Number Track Name Arranger Original Works Original Tune Length 01 Border of Trance ルナ 東方妖々夢 幽雅に咲かせ、墨染の桜 [03 49] 02 CUTMAN STAGE ルナ ROCKMAN 1 CUTMAN STAGE [05 54] 03 A Trance Barber ルナ CS DANCE DANCE REVOLUTION EXTREME A Stupid Barber [02 44] 04 Snow Regret ルナ beatmania IIDX 10th style 雪月花 [03 32] 05 STARDUST ルナ オリジナル - [04 09] 06 HARDMAN STAGE ルナ ROCKMAN 3 HARDMAN STAGE [03 47] 07 ネクロファンタジア(Happy Core Mix) ルナ 東方妖々夢 ネクロファンタジア [04 31] 08 SKULLMAN STAGE ルナ ROCKMAN 4 SKULLMAN STAGE [04 05] 09 洞窟探検物語 ルナ スペランカー - [01 33] 10 GOLD HUNTER ルナ ロードランナー - [01 05] 11 目的は基地を爆破すること ルナ バンゲリング ベイ - [01 49] 12 Bloody Tears ルナ 悪魔城ドラキュラ Bloody Tears [03 31] 13 BUBBLEMAN STAGE ルナ ROCKMAN 2 BUBBLEMAN STAGE [02 44] 14 蓬莱弾幕遊戯 ルナ 東方永夜抄 月まで届け、不死の煙 [02 33] 15 Pain The Universe ルナ 聖剣伝説 Legend of Mana Pain The Universe [02 41] 16 Dr.WILY STAGE 1 ルナ ROCKMAN 2 Dr.WILY STAGE 1 [02 55] 17 夕暮れの上海 ルナ 東方紅魔郷 上海紅茶館 [03 29] 18 The Battle with Saruin ルナ ロマンシング サ・ガ ミンストレルソング 決戦!サルーイン -Final Battle with Saruin- [03 14] 19 ENDING ルナ ROCKMAN 3 ENDING [03 51] 詳細 コミックマーケット71(2006/12/31)にてイベント限定頒布 イベント価格:500円 ショップ価格:なし レビュー 名前 コメント